Inside Titanic director James Cameron's obsession with the deep ocean
Public interest in the deep ocean went into a frenzy this week as the search for the doomed Titan submarine played out – and Oscar-winning film director has made no secret of the fact that he is obsessed with the subject. Since it emerged on 22 June that the Titan was destroyed in what US authorities called a “catastrophic implosion”, Cameron has been telling media outlets that he knew what the five-man crew’s fate was since Monday, four days earlier. After calling up his “contacts in the deep submersible community” Cameron said he had already ascertained that the vessel had been destroyed in an implosion. “I felt in my bones what had happened.” Sign up to our free Indy100 weekly newsletter But why does Cameron know so much about the ocean depths? Titanic, Avatar and The Abyss First of all, Cameron has made a lot of films about the bottom of the sea. His 1997 film, Titanic, won 11 Oscars and was the first movie to earn more than $1bn worldwide, and Cameron went deep on his research – literally. The filmmaker has visited the real-life wreck of the Titanic 33 times, making his first trip in 1995 to shoot footage for the film. One of those dives even involved getting trapped with the wreck for 16 hours, with currents of water holding the director’s submarine at the bottom of the ocean. He has even written a book about his experiences, Exploring The Deep, which includes details of his dive journey, photos and maps from his own explorations of the wreck. He told ABC News: “I actually calculated [that] I've spent more time on the ship than the captain did back in the day.” Long before Titanic, Cameron directed The Abyss in 1989. The premise of the film is that an American submarine sinks in the Caribbean – sound familiar? That prompts a search and recovery team to race against Soviet vessels to recover the boat. Meanwhile, the last movie in Cameron’s famous Avatar franchise, The Way of Water, is set on the aquatic ecosystems of a world 25 trillion miles from Earth. "Some people think of me as a Hollywood guy … (but) I make 'Avatar' to make money to do explorations," Cameron told The Telegraph. Going even deeper In 2012, Cameron went a step further, plunging nearly 11km down to the deepest place in the ocean, the Mariana Trench in the western Pacific. The filmmaker made the solo descent in a submarine called the Deepsea Challenger, and it took more than two hours to reach the bottom. The submarine he used was years in the making, designed by Cameron himself with a team of engineers. The trip was only the second manned expedition to the Mariana Trench. The first was in 1960, when US Navy Lieutenant Don Walsh and Swiss scientist Jacques Piccard descended to the ocean floor. “It was absolutely the most remote, isolated place on the planet,” Cameron said in a later interview. “I really feel like in one day I've been to another planet and come back.” He was even underwater when 9/11 happened His obsession with the ocean goes back to age 17, he told the New York Times, when he learned to scuba dive, when he said he felt like he had discovered the "keys to another world”. And between making Titanic in 1997 and Avatar in 2009 Cameron didn’t make a feature film. But he did make documentaries about sea exploration. One of those, 2003’s Ghosts of the Abyss, showed Cameron's travels to the Titanic, while the other, 2005’s Aliens of the Deep, saw Cameron team up with NASA scientists to explore the sea creatures of mid-ocean ridges. Cameron’s fascination even meant he was inside a submersible vessel exploring the Titanic on 11 September 2001, when terrorists flew two passenger jets into the World Trade Centre. It was only after the now-68-year-old director and his crew finished their expedition and returned to the main ship that Cameron learned what had happened. “What is this thing that’s going on?” Cameron asked the late actor Bill Paxton, who played treasure hunter Brock Lovett in the film. “The worst terrorist attack in history, Jim,” Paxton said. Cameron realised he “was presumably the last man in the Western Hemisphere to learn about what had happened,” he told Spiegel in 2012. Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-06-23 20:29
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New King Kong game is being torn apart by the internet
The new King Kong video game, Skull Island: Rise of Kong, has released to an awful reception, with some naming it as the 'worst game of the year'. A new beat-em-up starring colossal kaiju favorite King Kong, flying in under-the-radar? You might be thinking 'sign me up' for a bit of that. If you're thinking that, you might want to hold back. Skull Island: Rise of Kong was only announced in July, and is available on PlayStation 5, Playstation 4, Xbox Series X/S, Xbox One, Nintendo Switch and PC, and come to think of it, there wasn't a great deal of promo heralding its release at all. That all makes sense now. The game is flat-out terrible, and the only noise being made about it is being generated by gamers who are ripping the new release apart with footage of the game and its cutscenes being shared far and wide. A quick snapshot of user reviews shows Skull Island: Rise of Kong being named as janky, terrible, static, awful, buggy and a 'complete scam' - the professional reviews (and we'll get to those) aren't much better at all. And users really think it could beat Lord of The Rings: Gollum to the title of 'worst of the year.' In particular, one cutscene involving a JPEG flashback/jumpscare is generating a lot of attention. All of it mocking the presentation of the game: It's not just gamers who are taking shots either, the gaming press is savaging the new release. Kotaku said the 'New King Kong Game Is Very, Very Bad' and called it a 'bland beat-’em-up with bad cutscenes, nasty visuals, and not much else' while Eurogamer called it a 'swing and a miss.' Fans of the great ape had been waiting a long, long time for a video game featuring Kong. The official video game of Peter Jackson's King Kong film titled - wait for it - Peter Jackson’s King Kong: The Official Game of the Movie came out in 2005 over a mix of consoles. You could've played it on Playstation 2, it has been that long. It's sad to say, but you'd be better off finding a way to play the older game. It's far, far better - and we can vouch for that. Sign up to our free Indy100 weekly newsletter Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.
2023-10-18 20:20
UNC graduate student arrested on murder charge in fatal shooting of faculty member, police say
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Spotify premium subscribers in UK to now pay £1 extra per month
Spotify has increased the subscription prices of its premium plan in many parts of the world, with an individual plan going up by £1 in the UK. The price rise comes following Spotify chief Daniel Ek suggesting during an April earnings call that there could be an increase in subscription fee soon. The changes also come as other streaming platforms, including Netflix and Apple Music raised their subscription prices recently. “The market landscape has continued to evolve since we launched. So that we can keep innovating, we are changing our Premium prices across a number of markets around the world,” the audio steaming giant noted in a blog post on Monday. “These updates will help us continue to deliver value to fans and artists on our platform,” it said. In the US, the company said the premium plan for individuals would now cost $10.99 (£8.55) a month up from the charge of $9.99 (£7.77) it has levied since the platform’s launch in 2011. Along with the price rise for a single individual premium subscription plan, the cost of Duo is increasing from $12.99 (£10.11) to $14.99 (£11.6), and for the Family plan from $15.99 (£12.44) to $16.99 (£13.22), and the one for students from $4.99 (£3.88) to $5.99 (£4.66). “We will raise it and that price increase will go down well because we’re delivering a lot of value for our customers,” Mr Ek said, noting that the changes would happen “when the timing is right.” Spotify said users would be given a “one-month grace period” before the new prices take effect. Other countries where the new price regime will take effect include Australia, Belgium, Canada, Denmark, Spain, Finland and France, among several others. “Starting from today, existing subscribers in these markets will receive an email explaining what this means for their account,” the company said. “We occasionally update our prices as we continue to innovate and invest in giving you better listening experiences and more value than ever before.” Read More Sony has officially unveiled the new WF-1000XM5 wireless earbuds – here’s everything you need to know WWF capitalizes on death of Twitter bird logo to highlight real species facing extinction Watch the moment Twitter blue bird sign is taken down from San Francisco HQ
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2023-09-22 08:45
Legendary Sequel to Award-Winning Indie Game, Do Not Feed The Monkeys 2099, Now Available on Steam, coming to Nintendo Switch In Q3 2023
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2023-05-25 22:24
How Apple put Snoopy into its new Watch faces
When the Apple Watch first launched back in 2015, there were 10 Watch faces. Now, there are more than 50. The newest among these is the Snoopy Watch face, designed in conjunction with the Charles Schulz Studio. The Independent sat down to talk to Gary Butcher, human interface designer at Apple, Eric Charles from Apple Watch product marketing and Paige Braddock, chief creative officer at Charles M Schulz Creative Associates to discover everything about the new Watch face. This is not the first time Snoopy has been on watches and he’s even appeared on high-end models like the Omega Speedmaster. As Eric Charles explains, “There’s a deep horological legacy of Snoopy appearing on watch faces from his early as the 1950s, and on Apple Watch, we’ve been able to bring Snoopy to life in whole new ways.” There 148 different animations for the Watch, which would run for 12 minutes if you played them one after the other; it’s tempting to try. They were all developed from an intense brainstorming session. Braddock, who was hired back in 1999 by Charles Schulz himself to work as an illustrator at the studio, reveals the creative dynamic: “Both Apple and peanuts have strong identities and a strong desire to connect in an authentic way with fans. “At the Schulz studio, we wanted to be authentic to Snoopy’s DNA and simultaneously explore the Apple Watch technology. Everyone knows that Peanuts is a comic strip that exists in a different decade: there are no smart phones or iPads in the comic strip. “But with mutual respect, it is possible to coexist as a modern tech company and a comic strip with a rich historic legacy. I always feel like a true collaboration is not one thing eclipsing the other, it’s finding a balance and working with contributors’ strengths.” As Braddock points out, there’s something about Snoopy for the Watch that’s a great fit. “If you look at a comic strip like this, it’s basically a four-panel storyboard. Even the aspect ratio from the comic to the watch face is almost the same. We sourced numerous animated sequences directly from Schulz’s original comic strips.” Snoopy’s look has evolved over the decades, from the fifties when he walked on all fours, to the sixties when he discovered he could do it on two legs. The shape of his canine head also changed. The collaborators had to decide whether the animation should be two-dimensional like the comic strip or 3D like the Snoopy Show. This led to a style that looks anything but electronic. Braddock again: “Ultimately, we chose to keep the watch animations as close as possible to the original Schulz drawings. Charles Schulz had a very specific and rare pin nib that he used. It was a nib that you had to dip in the ink bottle each time to fill it with ink and it meant he could create a varied line from thin to thick. “This sort of active drawing gives the character life. It’s obvious when you see these drawings that they’re handmade and not digital, and this is the feel that we wanted to preserve in the Watch animations.” But then Apple’s engineering kicks in. When you look at Snoopy on the Watch face, there’s a level of subtlety that you only notice after a while. Sometimes his activity is based on the weather, sometimes on what you’re doing. For instance, when you go swimming, so does Snoopy. Sometimes he even interacts with the Watch face itself, specifically with the minute hand. Gary Butcher expands on this: “One of the things we were especially excited to do is to have Snoopy and Woodstock interact with the minute hand of the watch. He can lean on it, He can throw things that bounce off of it. He can kick it when he wants to be fed. And he can jump up on it to wave to Woodstock on the other side.” This is one of the things that might mean you find yourself checking the time more than you actually need to. One time, he’ll peep out from behind the minute hand, his body magically hidden. Next, he’ll be skating and bounce off the minute hand because it’s in just the wrong place. Another time, a flying Woodstock will drop a bone for a recumbent Snoopy, which will bounce off the minute hand into his mouth. Then… look, you’re going to have to discover these things for yourself. On your birthday, Snoopy will celebrate. He’ll decorate his dog house for Christmas, or dress up for Halloween. In the creative process, they realised that with a little ingenuity, they could make these animations appear at different times. “To maximise the chances you’ll see those animations,” Butcher says, “we figured out we could simply rotate certain animations. I say simply rotate but under the hood is a really sophisticated scene layout engine being driven by an equally sophisticated decision engine.” Sometimes the rotation only needs to affect certain frames of the animation. If Snoopy is standing on the minute hand, he’s affected only when he’s up top, and his free fall into leaves below is unchanged and he falls naturally downwards, otherwise he’d shoot off sideways. “Each animation is only five seconds long, but by looping the whole animation or even just a few frames at the end, We’re able to keep certain scenes alive for much longer,” Butcher says. There’s more detail yet. Look closely and you’ll see the backgrounds are made up of dots – just the way it used to look in newsprint. Monday to Saturday has a half-tone dot background, but then bursts into colour for Sundays, again, just like it appeared in newspapers. This is called the Sunday Surprise. Eric Charles comments, “What I love about the way we’ve designed this watch face is that you may never see all of them. Because I live in California, I may not see the winter animations. I may never see the icy ones. I hopefully will never see the stormy ones either.” The team wanted to surprise and delight. Charles goes on to explain that they sought to find more and more content, all day long: “Those two words, surprise and delight, were basically the mantra of how we looked at this project. A certain animation can show up at 10.09 but when you raise your wrist again and it is still 10.09, what else can we serve you? What else can we present to you?” The mission to present Snoopy to the world was key to the endeavour, it seems. Paige Braddock says, “I don’t want the generation that uses modern devices to miss out on this really fantastic character. And I think Apple Watch is a bridge for some of those fans to discover – or rediscover – Snoopy.” Read More The Apple Watch has a major issue but Apple is working on a fix Don’t believe your eyes: how tech is changing photography forever Police to trial use of drones as first responders to emergencies Don’t believe your eyes: how tech is changing photography forever Police to trial use of drones as first responders to emergencies SpaceX launches world’s most powerful rocket – and then it disappears
2023-11-20 00:26
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